Digging in to his long-held belief that game design maps to management theory, Crytek executive producer Joshua Howard dove into what game design can teach us about different management styles, in his GDC China talk. Howard is often asked, what's the best management style? "What often happens in an environment where things aren't going well, is managers don't know where to go to next," he says. "It'd be like asking what is the best kind of game," he says. "And game design would say there's different games for different players Come from Soccer 13 pools and matches . You should understand your players first, and that'll help you design your game." The game industry has come up with a lot of ways to think about players, such as Bartle's MMO player model, which is broken down into killers, socializers, explorers, and achievers. "It's a simplification, but it's helpful to think about how players aren't all the same," he says. A lot of issues in game design can come down to what kind of fun you provide. "It turns out managem…

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